Document detailing project conventions and how to use Perforce
Documentation for "Below Their Sight", a project currently in development using Unreal Engine 5. The team of eleven members including myself, contains one other programmer, a project manager, three graphic artists, two game designers, a UR/UX specialist, a UI specialist and a sound designer. This document was created collaboration with another programmer and details the various conventions that the members must respect throughout production. Containing rules on asset names, project directory organisation, coding norms, commit norms and a detailed tutorial on the use of Perforce and P4V (the versioning software for the project).
Perforce/P4V:
Project Conventions:
This documentation is written in french, as the team is predominantly french and to avoid any miscomprehension .