Direct3D11 engine for rendering and simulating voxel worlds. (In development)
A personal project I explored how to render 3D worlds using Direct3D11. This engine focuses on Voxel worlds, using a Minecraft like model as a template. Allowing to visualise and test the use of various rendering and simulation features. This project was created from a base application capable of simply opening and running a Direct3D11 window.
This project is currently in development
Base Rendering Pipeline:
Voxel Engine:
This project was originally started in a rendering programming class, in which I established the base of the render engine and Minecraft like simulation. I am continuing this project because I wanted to take it further by adding more features. Allowing for higher quality and more advanced rendering, with different types of lighting, shadows, physically based rendering, reflections and refractions.
C++, Dierct3D11
As this project is still in development all images and videos are still work in progresses