Sébastien Morris

sebw.morris@gmail.com

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Below their Sight

Exploration narrative knowledge game (In development)

A first person solo exploration narrative game inspired by games like Death Stranding and Outer Wilds. Taking place in a post-apocalyptic city, where an unknown cataclysm remains to be solved: the appearance of gigantic entities in your world. You play as a scientist, alone trying to understand what happened to the world and uncover the mystery behind the entities. The player will have to explore the city to reach various key objective points and safe zones. While observing and gathering information on the entities and the world, taking notes and updating their map. This will be crucial for navigating through the city and being careful of the entities, who's behaviours can be lethal.

This game is currently in development

My responsibilities

Graphics (Optimisation):

  • GPU instancing for buildings, props and vegetation. GPU batching of world data using chunks. Handling of rendering and lighting through custom vertex and fragment shader. Handling of culling and LOD through compute shader.
  • Setting and managing the on screen max polygon budget (currently 1M). This is a maximum polygon count set for the production team to work within. Managing this includes making sure the 3D models and Level Art are created respecting the budget.

Gameplay & Systems:

  • Entity behaviours. Spline based movement. Smoothing use tweening.
  • Entity projectile pool and movement handling.
  • Entity modular behaviour system for adding and changing different types of entities with different behaviour patterns. Use of a timeline with modular behaviour events and states.

Tools:

  • Entity Behaviour Designer. Splines for the movement paths. Customising specific entities behaviour events and states over timeline. As well as the entities properties (movement, projectiles, ...)

Unreal Engine 5

As this game is still early in development all images shown are concept arts. Equally no official builds have been released as we are still at prototype playtesting stages.