A Game Engine using C++ for core simulation, DirectX12 for rendering, and WPF for the user interface
TheGameEngine is a custom C++ game engine designed to function around a core C++ editor and using DirectX12 for the render engine, combined with a C# WPF user interface.
This project is currently in pre-production and I am establishing the base project hierarchies and designing the system's architecture. My voxel render engine project serves as prototyping sandbox that I use as base for designing the architecture of this engine and cleanly integrating new features.

C++, Dierct3D12, C#(WPF)