Sébastien Morris

sebw.morris@gmail.com

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TheGameEngine

A Game Engine using C++ for core simulation, DirectX12 for rendering, and WPF for the user interface

TheGameEngine is a custom C++ game engine designed to function around a core C++ editor and using DirectX12 for the render engine, combined with a C# WPF user interface.

This project is currently in pre-production and I am establishing the base project hierarchies and designing the system's architecture. My voxel render engine project serves as prototyping sandbox that I use as base for designing the architecture of this engine and cleanly integrating new features.

System Overview

C++, Dierct3D12, C#(WPF)